![]() ![]() One problem is arm fatigue-holding your hand within the Leap's field of view in a comfortable fashion might require some workstation adjustment. ![]() Sadly, the experience was powerfully unintuitive, and the Leap version had a lot of trouble distinguishing when and where I wanted to cut the eponymous rope. I was heartened to see that Cut the Rope was another one of the pack-in games-I've certainly spent enough hours with the iOS version, and I thought I'd have a great time playing in 3D space with my fingers. Block 54, a Jenga-like tower game bundled with the controller, was a particularly frustrating experience, with a control scheme apparently designed by a crazed alien sadist. Gaming is a similarly mixed bag, at least with the freebie collection I tried. Then, almost capriciously, your gestures aren't good enough any more and you spend ten more seconds trying to get a single click to register. There are moments, sometimes ten or fifteen seconds long, when everything magically clicks into place-the Leap doesn't decide your hand is too far away or too close to be able to execute actions, and for a few seconds, boom, you're scrolling, dragging, and clicking effortlessly. When using it to interact with my desktop and perform actions (clicking, dragging, scrolling), the experience is about 50 percent fluid intuition and 50 percent screaming frustration. Here's the thing: the Leap Motion is almost amazing. My impression so far is not positive, though. I have so far stuck to the free apps, though with Gaming Editor Kyle Orland's help, we're going to dive much deeper into the Leap app store in the next week or so. Enlarge / The Airspace Store, showing the currently available Leap Motion-enabled applications. ![]()
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